About
I'm George Kobty. I build audio software, realtime browser tools, games and offline research benches for open-weight models.
I ship real tools: a C++/JUCE guitar amp VST, a browser DSP engine with WASM SIMD kernels, WebRTC MIDI running over the browser, and an offline-first code editor built on open-weight models. The work spans low-level audio processing and the full stack around it.
I write the code by hand, in every language in the stack — C++, TypeScript, JUCE, WebAudio and edge functions. I document schemas, reducer workflows and the reasoning behind decisions so that every feature, fix and refactor can be traced and recreated from readmes and design docs.
Separately, I build harnesses and research benches for open-weight models run locally and offline: local inference, quantization trade-offs and training experiments. Those are projects in their own right, not how the rest of the work gets written.
That provenance is the point. If a build can't be explained and rebuilt from its own documentation, it isn't finished. The same discipline shows up in QA: playtesting-style testing that produces robust software, stable servers and accurate user experiences.
The stack
- C++
- JUCE
- TypeScript
- WebAudio / AudioWorklet
- WASM SIMD
- WebRTC
- Python
- Supabase (RLS)
- Edge functions